WORK EXPERIENCE
- LEAD Character Artist
– Present PARIS
- CG Artist
- Personnal Project
– (6 months) PARIS
Project : « Tales from the crypt » (FANART)
Director : Damien Peinoit and Me
Work : Modeling/Texturing/Shading/Lighting/FX/Rendering/Compositing
- Lead CG artist
– (6 months) PARIS
Project : « OASIS L’effet Papayon » (Commercial web series)
Director : Andy’s
Work : Team Lead/Lighting/Rendering/Compositing
- CG Artist
– (6 months) PARIS
Work : Texturing/Shading/Lighting/Rendering
- Character Artist
– (2 months) PARIS
Project : « Assasin’s Creed Black Flag » (Game Cinematic multiplayer)
Director : Andy’s
Work : Modeling /Texturing/Shading
- Senior CG Artist
– (6 months) BANGKOK
Project : Thai / Indonisian Commercial and Internal project.
Work : Modeling / Rendering
- CG Artist
– (1 year 2 months) PARIS
Internal Project
Project : MVI 0947″ (Live Action Short Movie)
Director : Romain Jouandeau
Work : Tracking/Character Modeling/Texturing/Shading
- Character Artist
– (2 months) PARIS
Project : « Zombi U Tower of London » (GamePlay Cinematic)
Director : Andy’s
Work : Modeling /Texturing
Project : « Zombi U » (Print for the Game)Director : Andy’s
Work : Modeling /Texturing / Rendering for an HighDef Commercial Image
- Character Artist
– (2 months) PARIS
Project : « Zombi U E3 2012″ (Game Cinematic)
Director : Andy’s
Work : Secondary Zombie Character modeling /Texturing
- CG Supervisor
– (3 months) PARIS
Project : Mise En Dior (Commercial)
Director : Corpus & Antoine Magnien
Work : Lead / Layout / Modeling / Texturing / Rendering
- CG Supervisor
– (7 months) PARIS
Project : Nescafé Décafeiné (Commercial)
Director : Philippe Gamer & Fred Remuzat
Work : Lead / Layout / Modeling / Texturing / Rendering
Project : Nescafé Aroma (Commercial)
Director : Philippe Gamer & Fred Remuzat
Work : Lead / Modeling / Texturing / Rendering
- CG Artist
– (2 years 8 months) PARIS
Project : The Chase (ShortMovie)
Director : Phillippe Gamer
Work : Set Design/ Set Modeling/ Rendering.
Project : Mon Dieu (Art Video)
Director : Silvio Cadelo
Work : Character Texturing/ Shading / Rendering.
Project : Zodiac (Commercial)
Director : Guillaume Ivernel
Work : Character texturing Rendering / HairFX
Project : Mac Fullry (Commercial)
Director : Nicolas Lesaffre
Work : Modeling /Fx / Hair / Rendering
Project : MielPops Cracks (Commercial)
Director : Philippe Gamer & Fred Remuzat
Work : Modeling/Scene Assembling/ Facial Rigg / HairFX / Rendering.
Project : Nescafé Dolce Gusto (Commercial)
Director : Fred Remuzat
Work : Layout/Modeling/Scene Assembling/Rendering.
Project : Nescafé Green Blend (Commercial)
Director : Fred Remuzat
Work : Modeling Set /Scene Assembling/ Texturing
Project : Sthubert 41 (Commercial)
Director : Renaud Roullet
Work : Layout/Character Modeling/Texturing/Render
Project : Danonino (Commercial)
Director : Philippe Gamer
Work : Character Modeling / Stereoscopic Camera / Render
- CG Generalist
– (4 months) PARIS
Project : Diane Von Furstenberg (ArtVideo)
Director : Yi Zhou
Work : Character Modeling / Lighting / Render / Compositing.
Project : UNEXPECTED HERO (ArtVideo)
Director : Yi Zhou
Work : Character Modeling / Lighting / Render / Compositing.
Art Video for the chinese contemporary artists Yi Zhou.
Project : LE SOUFFLE EXTRAORDINAIRE (ShortMovie)
Director : Edouard Salier
Work : Scene Assembling / Render.
SKILLS
- Autodesk 3ds Max
- Pixologic Zbrush
- Autodesk Mudbox
- Chaosgroup Vray
- Chaosgroup Phoenix
- Ephere Ornatrix
- HairFarm
- Adobe Photoshop
- Adobe Premiere
- Adobe AfterEffect
- The Foundry Mari
- Marvelous Designer