St-Hubert 41

     

    For This commercial, I've work on the 2D layout for preparation of the shooting and validation of the project and after that I work on the two slices of Bread ( Modeling Texturing Shading and Rendering ) 

      Project : Sthubert 41 (Commercial)
      Work: Layout/Character Modeling/Texturing/Render
      Company: SpacePatrol
      Director’s : Renaud Roullet
      Year : 2009
      Duration:  1 months

      Modeling: 3dsmax – Zbrush
      Texturing/Shading: Zbrush/Photoshop/Vray
      Rendering: Vray

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