I work on this project for the beginning to the end. With the SpacePatrol team we work on the competition to win the project (ConceptArt and Character lookdev). After that on the production I was I charge of modeling all the characters the scene assembling and I also made the facial rigg for the Mielpops Bee's. I made the Hair for all the character and help the team to finish some rendering shot. It was a very interesting project to do because I had more responsibility in the CG commercial process.
Project : MielPops Cracks (Commercial)
Work: Modeling/Scene Assembling/ Facial Rigg / HairFX / Rendering.
Director’s : Philippe Gamer & Fred Remuzat
Year : 2009-2010
Duration: 3 months
Modeling: 3dsmax – Zbrush
HairFX : HairFarm