Miel Pops

     

    I work on this project for the beginning to the end. With the SpacePatrol team we work on the competition to win the project (ConceptArt and Character lookdev). After that on the production I was I charge of modeling all the characters the scene assembling and I also made the facial rigg for the Mielpops Bee's. I made the Hair for all the character and help the team to finish some rendering shot. It was a very interesting project to do because I had more responsibility in the CG commercial process.

      Project : MielPops Cracks (Commercial)
      Work: Modeling/Scene Assembling/ Facial Rigg / HairFX / Rendering.
      Company: SpacePatrol
      Director’s :  Philippe Gamer & Fred Remuzat
      Year : 2009-2010
      Duration:  3 months

      Modeling: 3dsmax – Zbrush
      Texturing/Shading: Zbrush/Photoshop/Vray
      HairFX : HairFarm 
      Rendering: Vray

       

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